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At the same time, don't write choices which are misleading or hopelessly vague. If your story or game has a decision tree, then it doesn't hurt to include some blatantly obvious Event Flag-triggering decisions. Remember, the player may be interested in creating OTPs out of your cast.Ĭomedy can add to a game, but if the storyline and characters are treated as one big joke, then your game may become a Shallow Parody and lose its emotional impact. However, as long as you're willing to write Multiple Endings, try to make sure all the pairings make sense.
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This would be different from the many games in which the main character is unattached at the beginning, and the story is all about their finding love. If the game is a simulation, and the Official Couple continues their relationship, then your game could emphasize time management and making friends. Maybe you can even go as far as to create a story in which the two people are more than just casual acquaintances at the beginning.
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This might even make the other characters Pretty Freeloaders. It's possible to create a multi-path game with an Official Couple. How will the characters meet? Do they know each other before the story begins? Make sure any Meet Cute scenes are not just random occurrences. Strive to add distinct elements to your game/story which will be obvious from the very first scene. If your story takes place near a school, and nearly every important character is under twenty years old, then there's a chance that your story may seem trite even if it's original. It's possible to present the audience with a character who seems like a stereotype at first, and then introduce complications as the story goes on. ( Patient Childhood Love Interest, Meido, Ojou / Sheltered Aristocrat, Not Blood Siblings, Troubled, but Cute, Token Mini-Moe.) Add some unique-but-not-bland characters, or at least add some variety. Stereotypes: some character lists in bishoujo and otome games can seem like checklists of fan-favorite character types. Just show the audience that she has plausible strengths and real weaknesses. Mary Sue: if your main character is female, some fans may be quick to label her a Mary Sue, or as some sort of stand-in for Fangirls. However, there is reason why Dating Sims use this character less and less. Note that Featureless Protagonist is exception to this. You should ask questions such as, "Why would anyone like this person?" Remember, it could get worse - if your story involves horror/dark themes, and if your main character is doing horrible things, then your audience may want to see themselves as anyone but that character. So do your best to find an alternative to "boring" and "obnoxious" characters. Remember, you want your audience to sympathize with the main character, or perhaps imagine they could be him. Also, a main male character can sometimes be a Marty Stu who gets all the girls with no effort.
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Just like in the Write a Magical Girlfriend Series entry, a male main character may be an Unlucky Everydude. Or you can create a game filled with challenges and/or puzzles, and make it difficult to get to a sex scene. You can create a love story in which a single sex scene is an important landmark for the characters. You can include hardcore scenes at important moments. If you have decided to create an adult game, then you need to decide how sex will be incorporated into the story or the gameplay.
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Don't let all of them be happy, because if the main character is not allowed to fail, then your story/game may lose its emotional impact. These can often vary from good to bad to nihilistic. Nearly all dating sims have Multiple Endings. However, there are examples of ren'ai games which take place in diverse genres, including but not limited to fantasy, science fiction, horror. If your setting is realistic, then make sure you can portray it in a way that the audience will find interesting. Likewise, many commercial games have a Slice of Life setting. Note that harems do not necessarily exist in doujin visual novels. If your game will have one, then find a way to make it logical. Most commercial ren'ai games feature a harem. Therefore, you need to devise interesting ways for their feelings to develop. Unless you are making a story which is the equivalent of "gen" Fan Fic, you will have a main character who falls in love with one or more people, or vice versa. You could also make them bisexual if you want love interests of both genders, but don't put too many options or it can be overwhelming. Any of them could have one or more transgender people or bifauxnen as potential love interests. Any of the above could conceivably be crossdressers.